Module 8

 0    43 speciālā zīme    dklekowski
lejupielādēt mp3 Drukāt spēlēt pārbaudiet sevi
 
jautājums English atbilde English
network effects
sākt mācīties
the value a user derives from a network relates to the number of users in the network; the value of network is proportional to n2 users: Metcalfe's Law -> two network users can make 1 connection, 5 can make 10, number of possible connections n(n-1)/2
e-commerce
sākt mācīties
use of the Internet and Web to transact; began in 1995 and grew exponentially; moved from desktops to smartphones; three major segments: retail goods, travel and services, online content
e-commerce in different contexts
sākt mācīties
social, mobile, local
two types of network externalities
sākt mācīties
positive - an additional network user increases value to all other users; negative - an addiotnal network user decreases value to all other users
plaftorm ecosystems
sākt mācīties
platforms actively encourage third-party providers to integrate products and services with their software, creating ecosystems -> exchange of value, platforms increases the value it offers to users
one-sided market
sākt mācīties
large share of value is derived from a single class of users; messaging services, telephone networks
two-sided market
sākt mācīties
value is derived from two categories of network users, more complex as firms must consider interaction between the two sides; payment services, video game consoles, airBnb, Uber
same-sided network effects
sākt mācīties
increasing value to a class of users resulting from an increase in the number of users from that class; example: the added value fro. your friends joining WhatsApp
cross-side network effects
sākt mācīties
increasing value to a class of users resulting from an increase in the number of users from another class; example: greater choice on AirBNB, a vendor offering a certain payment option, video game players and developers
positive feedback loop
sākt mācīties
an increase in A leads to an increase in B which leads to an increase in A
collaborative consumption or sharing economy
sākt mācīties
use of under-utilised assets; car sharing, tools sharing
servitization
sākt mācīties
business model in which companies move from selling products to selling integrated products and services with the aim of: better meeting customers' needs, improving business results and competitive position
Drivers for newer/better services
sākt mācīties
economic (harder to compete with prices, lower wages and increased productivity); market (focus on core competencies, customers looking fro flexibility and risk sharing); sustainability
e-commerce
sākt mācīties
the use of the internet and the web to enact business
unique features of e-commerce
sākt mācīties
ubiquity, global reach, universal standards, richness, interactivity, information density, personalisation, social technology
ubiquity
sākt mācīties
available everywhere anytime; it reduces transaction costs for the customer
universal standards
sākt mācīties
all computers can link with each other and have no problem in collaborating -> lowers the market entry costs
richness
sākt mācīties
complexity and content of a message
information density
sākt mācīties
quality and amount of information available
social technology
sākt mācīties
networking
key concepts of e-commerce
sākt mācīties
reduced information asymmetry; lowered menu costs; reduced or increased switching costs; products selling don't require a middleman
types of e-commerce
sākt mācīties
Business-to-consumer (B2C); Business-to-Business (B2B); Consumer-to-consumer (C2C)
B2C
sākt mācīties
a business unit selling its products to individual shoppers
B2B
sākt mācīties
a business unit selling its products to other businesses
C2C
sākt mācīties
consumer directly selling to other customer; eBay
New Business Models
sākt mācīties
Portals; E-tailers; Content providers; Transaction brokers; Market creator; Service provider; Community provider
Portals
sākt mācīties
provide initial point of entry to the web along with specialised content and other services; usually a homepage
E-tailers
sākt mācīties
online retail stores
Content providers
sākt mācīties
distribution of information content over the internet
Transaction brokers
sākt mācīties
process transactions
service provider
sākt mācīties
Saas
community provider
sākt mācīties
social network, social media
E-Commerce Revenue Models
sākt mācīties
Advertising, Sales, Subscription, Free/Freemium, Transaction fee, Affiliate
Advertising Revenue Model
sākt mācīties
website generates revenue through showing ads
Sales revenue model
sākt mācīties
revenue comes from selling products
Free/freemium revenue model
sākt mācīties
initially free, but charges customers for advanced features
transaction fee revenue model
sākt mācīties
company receives a fee for perfuming a transaction for the customer
affiliate revenue model
sākt mācīties
a person or a business gets paid as a result of them referring a customer to other websites
New Ways of Marketing
sākt mācīties
Behavioural Targeting; Social E-Commerce, The Wisdom of Crowds
Behavioural targeting
sākt mācīties
identifying and collecting information on the clicking behaviour of individuals -> may lead to an invasion of privacy
social e-commerce
sākt mācīties
according to social graphs, you are statistically six social clicks away from every person on earth -> viral marketing
The Wisdom of Crowds
sākt mācīties
gather a lot of customers and ask them about the problem you are encountering
Business-to-Business Transactions
sākt mācīties
Electronic Data Interchange (EDI); New Ways of B2B Buying and Selling

Komentāri:

dklekowski viņš rakstīja: 2022-06-09 19:44:06
świetny zestaw !

Lai ievietotu komentāru, jums jāpiesakās.